Solid ideas in more than three dimensions.
A concept studio for real-time worlds: websites you walk into, rooms that listen, games that fit inside a link.
HYPERSOLID is an interactive 3D site. Turn on JavaScript to step inside.
01 — Studio
We build worlds you can open in a browser.
HYPERSOLID makes real-time 3D for the web, for headsets and for physical space. One link, no install — and the room changes shape around you.
02 — What we make
Unfold the cube. Find the studio.
A hypercube opens into cells. So do we: six crafts that share one engine, one sense of light and one obsession with frame time.
03 — Method
Every edge is a doorway.
We begin with a feeling, not a feature list, and prototype it in the browser on day one. An idea you can touch argues better than one you can read.
04 — Work
Eight worlds. All concepts. All live.
Every card is rendered as you look at it — nothing here is a video. Step inside any of them.
05 — Contact
Bring us a strange idea.
The best briefs start with “is this even possible?”. The studio is a concept; the person who built it is real.
What we make
- 01
Immersive web
Sites that behave like places. Scroll moves a camera, the cursor changes the weather, and it still opens fast on a phone.
- 02
Real-time 3D
Light, simulation and material computed every frame on the device in your hand — never baked into a video.
- 03
XR
WebXR scenes you step into with a headset or a phone. No app store, no download — just a link.
- 04
Installations
Screens, projection and sensors that notice people. Rooms that answer footsteps, voices and crowds.
- 05
Games
Short, sharp browser games built around one mechanic worth sharing. Playable in seconds, remembered for longer.
- 06
AI experiences
Models used as material, not as a trick: interfaces that listen, compose and adapt — with a human deciding the taste.
Work
Eight self-initiated concepts. Every card is a live world, rendered as you look at it.
01 · Concept · 2026 · Installation · Real-time 3D
Aurora Dome
A planetarium sky that the audience conducts with their voices.
- Role
- Concept, art direction, real-time development
- Stack
- three.js · GLSL volumetrics · Web Audio API · Fulldome projection
Most dome shows are rendered months ahead and played back. Aurora Dome is rendered while you watch: a field of charged curtains, raymarched live and wrapped across the entire dome.
Microphones around the room listen to the crowd. A low hum pulls the curtains towards green, laughter scatters them into violet, and a moment of silence lets the sky settle into one slow, deep ripple.
No two shows are the same, and nobody needs instructions. You make a sound; the sky answers.
02 · Concept · 2026 · Browser game
Drop Arena
The queue for a sneaker drop, turned into a ninety-second arena game.
- Role
- Game design, 3D, front-end
- Stack
- three.js · GLSL · Custom physics · WebSockets
Limited releases usually mean refreshing a page and hoping. Drop Arena, imagined for a fictional sneaker label, swaps the refresh button for a floating arena where every person in the queue is a point of light.
Ninety seconds, one mechanic: gather light, dodge the sweep, hold the centre. The best runs move up the line — skill replaces luck, and the waiting becomes the fun part.
Designed to load in a tap, run on a mid-range phone and end before anyone gets bored. That is the whole brief.
03 · Concept · 2026 · WebXR · Spatial audio
Lost Sounds
A WebXR museum for sounds that have quietly disappeared.
- Role
- Concept, spatial audio design, XR development
- Stack
- WebXR · three.js · Web Audio HRTF · Procedural synthesis
A modem shaking hands with a phone line. A slide projector clicking to the next frame. Rain on a tin roof that was replaced years ago. Lost Sounds is a museum where every exhibit is something you can only hear.
Each sound lives inside a translucent object drifting in a dark hall. Walk closer and it grows louder and brighter; reach out and it opens into a small room built from its own waveform.
It runs in a headset or on a phone held like a torch — no app, just a link. Every sound is resynthesised from scratch, so the archive stays light and entirely original.
04 · Concept · 2026 · Generative identity
Festival Signal
A festival identity drawn live by the music it announces.
- Role
- Identity system, generative design, tooling
- Stack
- GLSL · Web Audio analysis · Variable type · Headless render pipeline
Nightfold is an invented three-night electronic festival. Instead of a logo it has a signal: a ribbon of light whose shape comes from the frequencies of each artist’s set.
One system draws the posters, the stage visuals, the tickets and the short social cuts. Feed it a track and it returns a family of images that are clearly related and never identical.
Designers stay in charge through three dials — tension, density, temperature — so the system has a voice without taking over the room.
05 · Concept · 2026 · Installation · Data art
Weather Sculpture
A stone monolith that shows the weather outside as wind, rain and light.
- Role
- Concept, shader development, data design
- Stack
- three.js · GLSL signed distance fields · Live weather feed · LED wall
Picture a lobby with no windows and one dark slab of stone at its centre. Weather Sculpture reads the sky above the building and draws it around the stone.
Wind becomes streams of light that part around the slab and veer with height. Rain falls at the real rate, puddles ripple, and a pressure drop sends a flash through the clouds before the storm arrives. The round opening glows warmer when the sun comes out.
A forecast you understand without reading a number — and a reason to stop in a corridor you usually walk straight through.
06 · Concept · 2026 · AI experience · Configurator
Scent Lab
Describe a memory; see the fragrance before you smell it.
- Role
- Experience design, prompt design, real-time 3D
- Stack
- Language model · three.js · GLSL volumetrics · Web Audio
Scent is hard to sell through a screen, so Scent Lab starts with words. Type a memory — “salt on a warm car roof”, “a library in winter” — and a language model proposes a composition of notes.
Each note becomes a coloured vapour inside a glass vessel. Top notes rise fast and fade, the heart swirls in the middle, the base settles and stays. Drag a note to rebalance the blend and watch the cloud respond.
What you leave with is a formula card a perfumer could start from. In this concept no bottle is made — the point is the conversation between a person, a model and a nose.
07 · Concept · 2026 · Data visualisation · Immersive web
Data Ocean
Decades of sea-temperature readings, turned into a sea you can sail through.
- Role
- Data design, real-time 3D, narrative
- Stack
- three.js · GPU simulation (GLSL) · Open climate datasets · Scroll-driven camera
The brief we set ourselves, for an imagined climate lab: make a chart people can feel. Data Ocean answers with water. Every wave is a year of readings; every shift in colour is a shift in temperature.
You start in calm, deep-blue decades and scroll forward through time. The swell grows, the colour warms, the horizon begins to glow — no axis labels needed to read the direction.
Tap any wave to surface the exact figures and where they came from. The poetry gets you in; the numbers keep it honest.
Manifesto
A screen is flat. The ideas behind it don’t have to be. Nothing here is played back — everything is computed, live. Wonder is the brief. Performance is the proof. If it doesn’t run on a phone, it isn’t finished.
How we work
- 01
Feel
We write the sensation before the sitemap: one sentence about what someone should feel in their first ten seconds.
- 02
Prototype
Day one happens in the browser — grey boxes, rough shaders, a real phone. A frame rate teaches more than a mood board.
- 03
Craft
Light, motion, sound and words tuned together, pass after pass, until the seams disappear.
- 04
Ship
Budgets for weight and frame time, a fallback for every device, and accessibility designed in rather than bolted on.
HYPERSOLID is a concept studio, not a company. The site was designed and built by Tarasov Vitalii (VITON13) as a portfolio piece, and every project shown is a self-initiated concept — no clients, awards or press are implied.